how to draw 3d sonic

  1. Hello!

    I've found a sudden jolt of motivation where I have interest in learning how to draw sprites. Specifically, my end game is to be able to draw sprites that mimic the Genesis or Sega CD style sprites in our favorite classic Sonic titles (Sonic one, 2, 3 & K, CD).

    What suggestions would you take for someone that is starting from scratch with going from newbie to pro? How to get nearly starting?

  2. Bated from abiding practice, I'd recommend the getting Aseprite. Best plan for Pixel fine art I've used:
    https://www.aseprite.org/
  3. Ritz

    Ritz

    Subhedgehog Fellow member
    Pixel art is bonny to beginner artists because it looks easy, and it can exist, simply you're going to flounder with getting a good event if you don't accept a strong grounding in the fundamentals of drawing and painting. There'southward no shortcut (I've spent the last 14 years looking). I'll try to lay out the shortest path you lot can take toward Sonic-quality level art:

    If you lot're a complete beginner, you need to spend some time cartoon from life to develop your 2D perception and motor skills. If you're notwithstanding in loftier school or college, whatever drawing course is good for that. If non, read Drawing on the Right Side of the Brain (I haven't, but people swear by it). One time you can accurately outline a still life, read Loomis. Fun With a Pencil is a skilful introduction to constructing forms from imagination (the Most Important Thing), Successful Drawing is an splendid primer on perspective and color theory.

    Side by side comes painting. The key thing nigh pixel fine art that people tend to overlook is that it's just low resolution digital painting (see also: Artstation, CGSociety)- an understanding of how light, color and texture work are prerequisites for rendering art with confidence, simply pixel art is the worst way to learn that since good pixel art is all near inferring particular that isn't actually present. Studying existing pixel art will only teach you lot a particular solution to a rendering trouble without providing the context by which the artist arrived at that solution. So:

    1) Become a tablet. Wacom simply, no Huion bullshit. The vi" x viii" Intuos three that cost me $300 in 2006 can be bought used on eBay for $20 right now, information technology's the best possible value for your money.
    2) Learn Photoshop and/or Krita. Krita's free and is honestly way ameliorate for digital painting, simply learning Photoshop volition be a boon to your budding career as a professional creative person (this is your new life) and will give y'all the most solid foundation since it's the template for every art programme that came subsequently.
    3) Once you've learned how to blend using a basic difficult round brush with opacity prepare to pressure level, go purchase a fruit/vegetable and paint it equally realistically as you can. This thread was my guide, although sadly most of the embeds are dead now.
    four) Accept fun painting for a few years. For reference, I got into art with the intention of producing Sonic tilesets and it took me 9 years to return to pixel art with conviction. I got sidetracked, your mileage may vary

    All that remains at this point are some of the effectively details of palette management. Fine art is 70% observation, and so the most important affair that y'all can do correct now is to download some tile rips (like here and here), zoom in and but actually study them. I've spent HOURS vegging out staring at Chaotix at 400% zoom and it had a profound influence on my unabridged artistic identity. Information technology'south a specially proficient starting signal since you go to see the same scenes under four notably realistic lighting weather condition.

    Oh and Pro Motion NG is easily downward the best app for pixel fine art. If money's a problem, try Grafx2- it covers 85% of the same feature set up, just with an aboriginal UI that somewhen becomes charming once y'all get used to it.

    Terminal edited: Dec 24, 2019
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  4. Ritz

    Ritz

    Subhedgehog Member
    And now that I'm feeling cornball, I just remembered the first tutorial I saw that convinced me that art was something I could really practice. Still a good window for the process of developing a film from scratch. Feng Zhu is even ameliorate for that.
  5. Incredible -- thank yous both for taking the time to share your perspectives. Ritz, your message and the details with it is SUPER helpful. Makes sense to empathize the basics of fine art and applying it in modalities such every bit painting in society to confidently produce what the archetype games take in sprites. And thank you both for taking time to send links to resources.

    I knew this wasn't going to be a unproblematic journeying, and am hopeful I have the endurance to someday feel confident of putting what'southward in my brain onto paper with satisfaction.

    Side Note: I checked out your twitter @Ritz and holy crap, great piece of work! Definitely goals for me.

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  6. Is in that location some kind of feel you had with Huion or technical knowledge that led you to this stance? I'm not an artist, but I did purchase a Huion tablet a while ago that I never ended upwards using regularly and now that I'yard back home from college was considering learning digital art in my free time. Should I become with what I already have or endeavour to become myself a Wacom?
  7. Exercise you hateful imposing content used for the core's half dozen-chip vdp (aka Sega Genesis vdp), or specifically Sonic one-two-3-yard?

    If it'south 6bit vdp stuff, there are as well many means to do it. Y'all basically subsample and downscale from a total quality master. Just don't forget to oversample prior to conversion.

    If it's specifically Sonic i-2-3-thousand, I think you need the "Lightwave" stuff. Y'all might exist able to by just learning nurbs and the like.

    There's other less expensive ways to sample sprites if you know your fashion with P.C. games. East.g. "Doom iii" works pretty well for making sprites; just record timedemo and replay it while recording. You'll need to use command line of these games. There's "Convulse Iii Arena" too.

  8. Seconding Ritz' recommendation of Krita! Information technology's free, and but getting amend at dealing with pixel art over time. I've been using it for my game project for the past few years, and I just occasionally switch to GIMP for its posterize tool; Krita'due south very intuitive, feature-rich and purpose-built for painting, and takes a lot of cues from Photoshop's GUI. I love using it to sketch and paint, even outside of pixel art. (It's besides one of the first apps to release with HDR painting, if you have an HDR monitor!)

    Krita is also quite skillful at indexed painting, if yous don't mind a little extra prior setup with your layers earlier painting; information technology's a chip avant-garde, to put information technology mildly, but it'south worth the trouble! I tin can safely assume third-party extensions for Photoshop also practice the same job, but if you're on a upkeep of $0, Krita's pretty viable for making video game art, if y'all don't mind information technology having a higher learning curve than say, Aesprite.

    Tutorial on indexed painting:

    Pixly and Pixel Studio on Android also be, if you want to do pixel fine art on the go! They're very full-featured apps, just a lilliputian less conventional to apply, so it takes some exercise to get the hang of them. (I cheat a little by plugging in a USB mouse with an OTG cable.)

    I read "Drawing on the Correct Side of the Brain" years ago, and information technology was more of a philosophical volume most drawing than anything else, like a 90-page pep talk. I didn't become whatever serious techniques out of it, simply a dissimilar (but interesting!) perspective on drawing. Loomis is what you want!

    Loomis'southward book, Figure Drawing For All Information technology'southward Worth, absolutely blew my heed, and I seriously need to get back into reading information technology and practicing its cloth. Rarely have I e'er read a book while itching with excitement over its revelations.

    Depending on how recent your Huion model is, it should be comparable to Wacom'due south equivalent, if not better. Wacom's hardware costs obscenely more than than the contest, (more-so if you want a larger drawing surface than the smalls) because they're a monopoly of sorts by having an established household name in the digital art globe. While yous do more often than not go what you pay for, you can get more than drawing surface space for less with the competition.

    Of all my art friends, only 2 of them use Wacom tablets; modern XP Pen and Huion models are not giving them whatever problems, and I'grand kind of jealous of how much fancier my friend'due south medium-sized Huion tablet is compared to the 2 pocket-sized Wacom tablets I own. It has more buttons and features, while the small model I own, at the same cost as his medium-sized tablet, ($90) doesn't even accept tilt control.

    That'south not to say Wacom'southward bad, these are really good tablets, and they will last you lot, just they are like the Apple tree of the artist world in terms of price-point. (They likewise sometimes lie nigh the specs of their models.) The price of their replacement pens are also ridiculous, they cost nigh as much as a minor Wacom tablet. ($70 vs $x-$15 from another brand.) Then, it's a little give and take with Wacom; lots of good, some bad.

    Personally, I've had an Intuos Pen and Touch on for several years and haven't inverse its beak in one case! (Once its irritating "newspaper-like" texture wore off from employ, of grade.) It also came with spare nibs I haven't even used yet. Also, I got the Wacom Draw a few years back, because it's more than portable, and it only set up me back $80; doesn't accept an eraser end, just its build quality feels better than my older tablet! I don't regret my purchase at all.

    I don't experience held back past either of the two Pocket-sized Wacom tablets I'm using, and the only reason I haven't budged from that brand is considering unofficial Linux support is sometimes just as good equally the Windows drivers. Your mileage will vary on alternative OSes with other brands. But if I ever want a larger drawing surface, I'g going to give Huion'south medium-range models an honest try. If people'south perception of Huion's hardware is from past models that left a lot to be desired, it seems that they've changed.

    tl;dr: If your Huion tablet works, information technology works; don't let the Wacom corporate shills tell you lot it's going to explode at random because it'due south not a Wacom.

    Last edited: Apr 17, 2020
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  9. Ritz

    Ritz

    Subhedgehog Member
    Not really, I'm just talking shit + going by anecdotal accounts of commuter problems and software incompatibility issues which may not even be an issue today, I've been out of that loop for years. Merely wanted to point out that Wacom deprecates hard without newer models actually providing much boosted value, and older ones frequently sell for dirt cheap.

    Although I am personally grafted to the brand: I chose the Mobilestudio Pro in spite of dozens of alternatives that are either cheaper or better specced just for compatibility with the airbrush pen, which has since become integral to my technique. And yep, that means paying $100 for what should be a $25 accompaniment

  10. Last edited: May 14, 2020

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Source: https://forums.sonicretro.org/index.php?threads/creating-sprites.39035/

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